HUMAN FIGHTER · WARRIOR-PRIEST · WILDERNESS GUIDETanner Killingbak
Tanner did not travel with the original Safehold survivors. After the werefox encounter and the discovery of its hidden lair, Sebastian told the party of a capable guide living in the region—someone who understood the northern routes and could keep travellers alive in the freezing wilderness. Acting on that recommendation, the party sought out Tanner, and he joined them before their journey deeper into the glacial lands.
A human man with long blond hair and a full Nordic beard divided into plaits, Tanner wears hardened mammoth-hide plate beneath heavy furs. He carries a sturdy one-handed axe and round shield. No hat, helmet or personal heraldry has been established.
Tanner soon proved more than a hired pathfinder. His wilderness knowledge helped the company read the winter landscape, survive extreme cold and understand the behaviour of its predators. He fought beside them during the wolf hunt and the encounters that followed, gradually taking on the role of a northern warrior-priest.
He is also a skilled leatherworker. Within Telchur’s sanctuary he successfully socketed the yellow Thardar gem into the clasp of his fur cloak. The unicorn’s gift strengthened his presence and emerging ability to turn undead, tying his practical craft to the party’s rediscovery of divine power.